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Raise that view count, it might convince Bandai Namco to give this series some more support! Of course a more dedicated version owuld be possible too, though I think limiting the number of boxes to 4 would be easier.US TRAILER JAPANESE TRAILER EU TRAILER (embed) >Japanese and EU trailers uses the same dialog >US trailer has different dialog from the girl To get into Box 3, it has to be yawed until 150 deg. To get back into Box 1, your virtual head must now be yawed back to 30 deg. If you‘re in Box 1, you have to yaw your virtual head over 60 deg to get into Box 2. In Box 1 movement of your real head towards the monitor is translated into virtual movement along the Z Axis, in Box 2 the same movement is translated into movement along the X Axis, in Box 3 it‘s translated negatively on the Z Axis Let’s count them clockwise, so Box 1 to 4 in the order I‘ve written them. Let’s put these angles at 120 deg respectively, so -60 to 60, 30 to 150, 120 to -120 (even if the actual yawing only goes towards ☑80, again, plz indulge me) and -30 to -150. It may sound stupid without clarification, so please indulge me. What about 4 overlapping ranges of yaw angles which lock your head into boxes of relative movement. I just had another idea for the yaw angle solution. Though if you want to try your hand at a TrackIR like solution, I think it would be more intuitive for the user. I think the yaw angle solution is very elegant. So if your head is 10cm forwards the angle would be 90deg if 60deg were the standard angle, and 30deg in the opposite direction. „Hey could you tell me the sekrit formulas to your success plz?“Ĭoncerning the return to the original position, I think TrackIR recenters your head once you’re inside a certain range of ± yaw angle and near the centre of the X axis.Īnyway, I like the idea of limiting Relative Translation to high yaw angles, though I don‘t know if 60 deg would be enough.Ī perfect solution would be if it were customisable.Īnother idea I had, though i don‘t know how much work it would entail, would be to in- or decrease this yaw angle the further you move your head on the Z axis. I don‘t think you can get any closer without asking a developer about it, which would be kinda weird. I‘ve described my impressions I got from TrackIR as closely as possible. #Trackir for il 2 bos not going left right or up how toSo in Opentrack, your head moves even when you only rotate, which feels very unnatural during a game.Īgain, I´ve no idea how to code, I just want to add my suggestions on how to make Opentrack even better.
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